Have you ever jointly navigated an aircraft with a few hundred pilots?
No? We make it possible!
SwarmGaming revolutionizes the way groups experience entertainment. By means of optical signals, our worldwide unique technology makes it possible for hundreds or thousands of people to jointly play computer games – using our system as ‘controller for the masses’. We guarantee pure emotion and energy!
Special light sources emit light in the non-visible spectrum in the direction of the participants. Everyone decides - using a simple reflector wand - whether to reflect or not to reflect the light. The reflections are captured by special cameras and processed by a computer to render the swarm control signals. That way, up to nine spatially separated areas (e.g. teams) can be processed simultaneously.
ENERGYA little breaking up between longer information sessions or a wake up call after lunch, raise the attention span and productivity of the attendees.
EMOTIONWe can integrate specific content and messages into the games and thus let the participants experience them “in game” and hence in a moment of heightened attention and emotional involvement. A guaranteed recipe for lasting memories.
UNIQUENESSThe participants enjoy the positive experience that they are part of “something bigger”, which, in turn, strengthens their motivation for the cause at hand.
Dating back to 1972, the mother of all video games is still standing strong and has lost none of its fascination. That’s why SwarmWorks has modified and adapted the game for swarm applications with large or even very large groups.
The rules of the game are simple: two teams play each other – and the impact is gigantic. Promise!
Steering a plane in a simulator is normally restricted to one or two players/pilots at a time. With SwarmWorks, you can have your entire audience fly a plane through a circuit of targets that have to be collected. The targets can be customized by integrating text messages, pictures or even video clips. The audience will only succeed to score high if the entire audience works together as “one team”.
Flight-Version: South Seas
All in one boat…staying the course…sailing close to the wind.
Many metaphors were inspired by sailing. And with SwarmSail, you can make them all come alive. Spice your event with a sailing regatta challenge and let your audience steer a boat through a challenging course – garnished with relevant messages or visuals.
Participants must work together to keep the boat on course and score by sailing the boat through given gates.
On the edge – walking a fine line – a true balancing act – a real tightrope walk
The challenge to the teams: Move your tightrope walker safely and as fast as possible across the rope to the other side of a frightening abyss.
To make the challenge even tougher, introduce cross-wind.
Other than in Indiana Jones movies, our tightrope walkers do not fall into the abyss but manage to catch themselves in time but do lose valuable seconds in the competition with the other team.
Use SwarmBalance as short icebreaker or as metaphor to underscore a true tightrope situation.
… is quickly explained: two teams, two drivers and one goal.
Your Brand: Customizing the games to suit your corporate designImmerse your participants in a game specifically designed for them.
Your content: Charging messages with emotionsWe know from neuroscience that sustainable learning works best (or only) if cognitive as well as emotional networks in our brain are stimulated simultaneously. Then, and only then, are new neuronal connections created and will be “hard wired” to stay. To that end, we are embedding your messages into the game in a way that will make them stick.
Our products and services are made available worldwide. Just contact us – we are looking forward to your enquiry.
39 Pinecliff Drive
Marblehead, MA 01945